Stereo Madness, Back On Track and Polargeist: A Walkthrough of the Three Levels
Published · 2 min read
The three levels in this build are RobTop's first three, and they teach the game in order: Stereo Madness is cube only, Back On Track adds the ship, Polargeist adds jump rings and real timing. Here is what to expect in each one and where the runs usually end.
Stereo Madness (Easy, 1 star)
The first half is single spikes on flat ground. Jump late rather than early: the cube's arc is long, so a jump taken one block before a spike clears it and lands past it. The first real test is the staircase of blocks around 30% — hold the jump key and the cube will bounce up each step on landing. At about 45% you hit the first ship portal. Do not touch anything for the first second; the ship enters level, and the gap ahead is in the middle of the screen. Short taps keep you there. The second cube section has the triple spike that most people remember: it is one jump taken from the very edge of the platform, not three.
Back On Track (Easy, 2 stars)
More of the level is ship than cube. The trick is that gravity in the ship is gentler than it feels: after each tap the ship coasts, so tap, wait, tap. Coming out of the ship portal into cube mode, you are dropped onto a platform with a spike immediately after it — jump the moment the portal flashes. The yellow pads near the end throw you far higher than a jump; do not press anything until the cube is falling.
Polargeist (Normal, 3 stars)
Polargeist introduces yellow jump rings: a ring only fires if you press jump while touching it, so you have to tap in the air at the right moment, not hold. The first sequence of three rings over a pit is where most first-time runs die. Listen for the beat — each ring is on a note. The ship section here has a narrow zig-zag; keep the ship in the lower third of the corridor and tap upward only when a block is directly ahead. After the portal the ending is a long stair of single spikes: hold jump and let the auto-bounce carry you home.
Practising a level
There is no practice mode with checkpoints in this port, so the way to learn a section is to reach it repeatedly. The Score counter at the top shows how far you got; if you keep dying at the same number, you have found the one jump to fix. Your Best per level is saved in the browser, so the number is honest.
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